brettspiele-report. Brett- und Kartenspiele im Test. Phase 10 Master. Wertungsblatt! Spieler 1: Spieler 2: Spieler 3: Spieler 4: Spieler S: Spieler 6: BA. 1. 1 w. 2. 5. Ein Blatt Papier und ein Stift werden bereit gelegt. Diese werden für das Notieren der erreichten Phase und der kassierten Minuspunkte benötigt. Alle Spielkarten (. Mattel Games FPW38 - Phase 10 Kartenspiel und Gesellschaftspiel geeignet für 1x Block für Würfelspiel - 50 Blatt, DIN A6, 50 Blatt.
Phase 10 Spielebrettspiele-report. Brett- und Kartenspiele im Test. Phase 10 Master. Wertungsblatt! Spieler 1: Spieler 2: Spieler 3: Spieler 4: Spieler S: Spieler 6: BA. 1. 1 w. 2. 5. brettspiele-report. Brett- und Kartenspiele im Test. Phase Wertungsblatt. Spieler 1: Spieler 2: Spieler 3: Spieler 4: Spieler 5: Spieler 6: AC. 1 2 3 1 2 3 1 2 3 1. Phase 10 Wertungsblatt. Beim Phase 10 Karten- und zum -Würfelspiel müssen laut den allgemeinen Spielregeln die Punkte mitgezählt werden. Natürlich ist.
Phase 10 Blatt Das beliebte Gesellschaftsspiel VideoCAN I FINISH ALL *TEN* PHASES FIRST? (Phase 10) Phase World Tour is celebrating the holiday with a smorgasbord of delicious foods from around the world. Roll the dice and explore 9 destinations with their own foods to drool over. Collect ingredients along the way and add them to your grocery bag. Phase 10 is a popular card game created in on a variant of rummy which can be played with a special deck or two usual deck of cards. Two to six players can play this card game which has ten phases. If you love to play card games on your PC, then you can download phase 10 online for free to have fun during your leisure hours. How to Play Phase Phase 10 is a card game for players. The goal of the game is to complete all ten phases, one round at a time. At the end of a round players will add up their score based on the number and type of cards left in their hand. Phase 10 Rule Sheet. Definitions. Set: 2 or more cards of the same number. Run: 4 or more cards in sequence. Wild: can be substituted for any card needed. Skip: allows the holder to skip the player of their choice. Hitting: playing cards on others’ sets/runs after completing one’s own phase. Phase 10 is a card game based on Liverpool rummy. It was created in and sold to a multinational toy company, Mattel. It's their second most popular card game behind Uno. It can be played by 2 to 6 people and requires two decks of cards or a special Phase 10 deck from Mattel. Phase 10 Phases. The full 10 phases of the Phase 10 card game are.
In this analogy, the role of time in the evolution of a thermally isolated quantum system is equivalent to that of the inverse of the temperature in a system in thermal equilibrium.
This equivalence has been known and widely used since the early days of quantum mechanics [ 3 ]. But the study pointed out a previously unexplored consequence of the analogy: just as thermal-equilibrium systems can undergo phase transitions as their temperature is varied, isolated quantum systems that are driven out of equilibrium can experience phase transitions as time marches forward.
These dynamical quantum phase transitions—as the authors dubbed this class of nonequilibrium phenomena—would manifest themselves in discontinuous behavior of the system at certain critical times.
These researchers [ 2 ] explored this notion in the much-studied one-dimensional transverse-field Ising model, a chain of interacting quantum spins in a transverse magnetic field [ 4 ].
This model is known to undergo a standard quantum phase transition between its ordered and disordered spin phases as parameters in the model that describe the spin-spin interactions are changed [ 5 ].
This transition occurs in thermal-equilibrium conditions. This is exactly what Blatt and colleagues observed in their experimental study of a quantum many-body spin system.
The result comes on the heels of a series of studies that realized the transverse-field Ising model using a chain of ultracold ions [ 6 , 7 ].
Obtained in this way, the model features long-range interactions between the ions, in contrast to the short-range interactions that characterize the original transverse-field Ising model.
The team created this modified version of the transverse-field Ising model using a linear string of up to 10 calcium ions. They first prepared the string in the ordered spin state, in which all ion spins point in the same direction.
They then suddenly switched on interactions among the spins such that the chain, if it were in equilibrium, would be in a disordered state in which the spins are randomly oriented.
This sudden change drove the system out of equilibrium. Each player's score for the hand is added to that player's running total players who did not complete their Phase cannot have a score of less than 50 for the hand and often have far more with the inclusion of extra points for large values and wilds; this is known as being "set" similar to Hearts or Spades , the deal rotates to the left, all the cards are shuffled and a new hand begins.
Again, if a player did not complete their Phase before another player went out, they must work on the same Phase again in the next hand.
If only one player is attempting Phase number 10 on the hand and they complete the Phase, they become the winner and the game ends immediately.
If two or more players complete Phase 10 in the same hand, then the player who has completed phase ten and has the lowest total points is the winner.
In the event of a tie, the players that tied replay Phase number 10 and the first player to complete their phase and discard all their cards wins.
A variation of play is to allow Floating. Instead of going out by discarding their last card, a player draws a card and then play all cards in their hand without discarding.
This is known as going out "floating". Because the player must be able to discard a card in order to actually end the hand, other players now have at least one extra turn in which to go out themselves or at least improve their score.
In addition, a "floating" player must draw a card and play it if able, and must draw the top card from the discard pile if it can be played; thus the floating player can be forced to play on their next turn instead of drawing and discarding.
The floating player can also be skipped as normal. If someone else goes out before the "floater", the floater receives a zero score, but does not technically win the hand.
The strategic value of floating is that the person immediately preceding the floating player is generally forced to try to "keep them afloat" for at least a few turns, either by discarding cards the floating player is required to pick up and play, or by skipping the floater.
This generally puts the player preceding the floater at a disadvantage compared to the other players and makes it less likely that that player will be able to finish their Phase if they have not yet done so.
Players can use this strategy to "gang up" on one player; the player after them will float, forcing the player to try to keep them afloat while all other players get a number of extra turns to try to lay down their Phase or go out.
Of course, the player preceding the floater is not actually forced to keep them afloat and may be able to go out themselves, lay down their Phase thus drastically reducing their score for the hand , or may simply concede the hand by allowing the floater to draw the card drawn is likely to be an unplayable, thus discardable, card.
If a player is floating, and there is no possible card that could be discarded or drawn to prevent that player from being able to discard, they are known as "floating dead"; it is extremely likely the floating player will be forced to end the hand on their next turn.
This is rare, and usually happens when the floating player completes a phase involving a long run of cards, no one else has completed their Phase, and the floater's run has expanded through all 12 values.
If no one else can lay down a hittable Phase in that turn, only another player playing a Skip or the floater drawing a Skip will keep the hand going, and only four exist in the deck.
If the dealer turns over a wild card at the beginning of the hand to start the discard pile, the dealer gets to decide who gets the wild card, instead of it automatically going to the player to the left of the dealer.
The recipient of the wild card will choose a card from their hand to discard the card cannot be a Skip , and then play continues with the player to the left of the dealer or if that player had received the wild card, with the next player to the left after them.
The Masters Edition of the game can be played by two to four players and includes additional rules:. The Masters Edition comes with 10 Phase cards for each player to keep track of the Phases which they have completed during gameplay.
The Masters Edition also includes only two Skip cards instead of the four that the original edition contains. This makes the playable number of cards , plus the forty phase cards, for a total of cards in the box.
An alternate method of keeping track of phases played for each player to use ace though ten of a suit in regular playing cards.
Same rules as Masters Edition except the player declares what phase they are completing as they lay down the phase.
In Anti-phase, you have to complete your phase in order to stay on your present phase, if you don't complete your phase you move down a phase.
In Anti-phase for others, a rule card is left in the deck and it is discarded as your last card. Then you get to name who moves down a phase It also may be discarded face down but may be picked up by the next player who can draw from the deck.
Phase 10 Dice is dice game inspired by Phase 10 and also published by Fundex Games. The goal is the same, to try to complete the phases, , in order.
Instead of cards, players each take turns rolling 10 six-sided dice, 6 marked with and the other four with and two wilds each.
In each turn the player rolls all 10 dice, then may set aside any of them and re-roll the rest up to two times, for a total of three rolls.
If they've completed a phase, the total sum of the dice used in the phase are added to their score and next turn they move on to a new phase.
Like in the card game, failing to complete a set means having to try for it again next turn, and the game ends once a player finishes phase The object of Phase 10 Twist is to be the first player to complete phase 10 by moving around the game board.
Every player starts with their pawn on phase 1 on the game board. They must complete phase 1 in order to move their pawn. There are three pawn movements; move 3 spaces if you complete the phase and discard all of your cards, move 2 spaces if you complete the phase but do not discard all of your cards, or move 1 space if you don't complete the phase.
It is possible to adapt two standard decks of cards to accomplish the same goal, though it is easier to play using special Phase 10 cards.
In , Kenneth Johnson created a new card game. Phase 10 was born as a variation of rummy that Mr. Johnson played with his brothers when grew up. Johnson actually solidified the rules of the game and created it as a commercial product while he was laid off from his job in the automotive industry.
The first copies of the game were sold to K-Mart stores and the rest—as they say—is history. In , Kenneth sold the rights to the game to Fundex who held it until In , Mattel purchased the game and added it to their collection of board and card games—upping its distribution range even further.
For a full version of the rules, consult the instruction manual included with the game if you have chosen to purchase the special deck.
Das Wertungsblatt für das Würfelspiel ist etwas komplexer aufgebaut und passt auf eine A4 Seite. Auch dieses PDF entspricht dem Original, hat aber zusätzlich eine Erweiterung — unter den einzelnen Phasen wurde dazugeschrieben, welche Karten man für die Phase haben muss, da es sich herausgestellt hat, dass manche Spieler es so schneller erfassen.
Vor allem die Blätter für das Kartenspiel sind schnell leer wenn man nur zu 4. Kannst du vielleicht auch ein ein Download für nur 4 Spieler zur Verfügung stellen?
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